Thursday, March 6, 2014

First 5 minutes of BioShock Infinite Burial at Sea DLC



BioShock: Infinite's first story DLC is coming soon. Burial at Sea will put Booker and Elizabeth in Rapture before the fall. Its pastiche is noir, with Booker as the private eye and Elizabeth as the fem fatale that comes to him with a case.

Irrational Games has released a video of the first 5 minutes of the game. Beware spoilers within.


BioShock Infinite: Burial at Sea will be coming to the PS3 and all other platforms with BioShock: Infinite. There is no announced release date yet.

Wednesday, March 5, 2014

Xbox One Tops PS4 in December U.S. Sales

It looks like Xbox One is finding its groove again in the United States, as Microsoft's next-gen system reclaimed the top spot in U.S. sales. Although Sony's PlayStation 4 is stillt he best-selling console during the two-month launch window; Microsoft's Xbox One led console sales in December with 908,000 units sold. Together, the two consoles helped increase December hardware sales increase 50 percent compared to December 2012.

The United States has generally been the best market for Xbox, but with the new systems it was widely expected that the PS4 would overtake it. The PS4 took an early lead in November, but since then sales have been hindered by supply. Commenting on the latest report, Dan Race, senior director of corporate communications for Sony Computer Entertainment of America, said, "PlayStation 4 remains the cumulative leader for next gen console sales in the U.S. since the launch on November 15. We sold every PS4 available at retail in the U.S. and were out of stock in December due to overwhelming consumer demand."

"With more than 4.2 million PS4 systems sold worldwide, it's clear that the PS4's gaming and entertainment features are resonating with large audiences and we're doing our best to provide additional inventory in all of the 53 countries where it's available," he added...

Read the rest of the story at GameZone.

Tuesday, March 4, 2014

Kasumi Has A Range Of Costumes In Ninja Gaiden 3 Razor's Edge

Nintendo and Tecmo Koei have released screenshots of the various outfits Kasumi is able to wear in Ninja Gaiden 3: Razor’s Edge, once you download her free DLC update. Take a look at them below, followed by a few screens of Kasumi along with Ayane and Momiji.

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More screenshots:

Kasumi Has A Range Of Costumes In Ninja Gaiden 3: Razors Edge

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Kasumi Has A Range Of Costumes In Ninja Gaiden 3: Razors Edge


Read more stories about Ninja Gaiden 3: Razor's Edge & Screenshots & Wii U on Siliconera.

Thursday, February 27, 2014

Is Subnautica A Whole New Genre of Gaming


It's rare that we come across a game that's truly innovative in the way it mixes previous conventions and spits out a legitimately new experience. That's why I've been writing about the Oculus Rift so much lately - it's changed the way I see gaming.

Now though SubNautica has come along to challenge conventions once again, with a mixture of RPG, sandbox exploration and interactive storytelling, to the point where the developer, Unknown Worlds, believes it may have made a brand new genre.

It'll be a while before we can tell too, as we're way, way off an alpha at the moment, with only concept art, some pretty music and the base work for the core gameplay having been started on. That's alright though, as UW wants to share the development with you and other fans, listening to feedback throughout.


Subnautica will see you designing and building your own underground base and submarines in order to explore the murky depths. In a similar fashion to FTL or Unknown Sea, the developers want to create a real sense of lonelyness and exploration as you pilot your hand crafted ship through the deepest parts of this ocean.

Judging from some of the concept art, combat will come into play too though, as you'll find sea creatures and other submariners to battle.

All of this is provisional at the moment, but it sounds intriguing, even if it is a long way off.
What do you guys think though? Is this something that sounds like a new genre of game to you? Or just a variation on a theme?

Tuesday, February 18, 2014

Capcom's Yoshinori Ono Talks Fighting Game Profits And Darkstalkers

Capcoms Yoshinori Ono Talks Fighting Game Profits And Darkstalkers

Yoshinori Ono, known for being Capcom’s Street Fighter IV series producer (and also for his outrageous Chun-Li cosplay,) has been busy as usual, with his latest appearance at EVO 2013 and more recently at this year’s San Diego Comic-Con, where 4Gamer caught up with him and talked about his thoughts on the future of fighting games.

The first question asked by 4Gamer, is one that’s been on the mind of many fighter enthusiasts. What about fighting games for next-gen consoles?

“Personally, I don’t want to stop Street Fighter’s main numbered series at IV,” says Ono. “Realistically speaking, developing a title for next-gen consoles requires a huge amount of staff members, and a large sum of money. The issue of money also applies to everyone else, as it’ll be required to invest in a new console, game, and arcade stick.”

Lately, we’ve seen a trend of free-to-play fighters; with titles such as Tekken Revolution, Dead or Alive 5 Ultimate, and Killer Instinct hitting the market. Ono shares his thoughts on that, too.

Capcoms Yoshinori Ono Talks Fighting Game Profits And Darkstalkers

“If you look at fighting games as a competitive sport, one might say the more players, the better. Going F2P lowers the hurdle of needing money to start, which I believe is one the ideal parts about it,” Ono expresses.

“On the other hand, knowing whether a company can guarantee [recovering] the development cost is something to which I don’t currently see an answer. So, I’d like to think about it a little more after seeing how well Harada (Tekken series producer) and Hayashi (Dead or Alive series producer) handle it.”

He continues, “When thinking about games as a product, it boils down to how much the company intends to spend in order to make it, and how much the players will likely spend on it, and the balance between the two is very important. For example, back in Street Fighter II, one play was 100, 200 yen, which was enough to cover the development cost; however, those costs are now much higher than what players would imagine. At the moment, I don’t have a clear vision of how we can balance the two.”

4Gamer mentions that Tekken Revolution and Dead or Alive 5 Ultimate aren’t completely new games, but rather updated versions, which they believe it has allowed them to challenge the F2P model.

Capcoms Yoshinori Ono Talks Fighting Game Profits And Darkstalkers

“There’s a lot of things to think about when it comes to the billing model,” Ono replies. “For example, in trading card games, you can become stronger by paying money and acquiring new cards. For arcade fighter games, you don’t get anything from your money. The motivation of ‘wanting to become stronger’ is what they pay for.”

“For Fighting games, we’re always thinking about finding ‘something’ which can be acquired by paying money,” he continues. “If can find that, I believe things would go smoothly. One of our trials was the ‘Gems’ of Street Fighter X Tekken.”

Meanwhile, Siliconera recently caught up with Capcom’s fighting game manager, Matt Dahlgren, who mentioned that Darkstalkers Resurrection didn’t perform as they had hoped. While he didn’t reveal anything regarding a possible development of a new Darkstalkers game, Ono had a few thoughts to share after 4Gamer asked about a possible new game in the series as well.

“Asking you guys to just wait a little longer is where we truly stand right now,” Ono admitted. “Darkstalkers Resurrection was just updated other day, too, and we’re really feeling your passion. Our activities to finally show the world a new Darkstalkers are still going on, so It’d bring me great joy to have your continued support.”


Read more stories about Capcom & Darkstalkers Resurrection & Tekken Revolution & Ultra Street Fighter IV on Siliconera.

Friday, February 14, 2014

Capcom Pushing For Future Fighting Games To Have Better Story Modes

Capcom Pushing For Future Fighting Games To Have Better Story Modes

Over on the Capcom forums, a few of the company’s fans have voiced a desire to see more fleshed out story modes in the company’s fighting games, that would allow players to get acquainted with the various playable characters. Throughout the discussion, the last Mortal Kombat, Super Smash Bros. Brawl and BlazBlue are cited as examples of games with entertaining story modes.

Luckily, Capcom have been thinking along those same lines, says Capcom USA’s senior VP, Christian Svensson. In a reply to the discussion, Svensson wrote:

“The strategic marketing group here has for quite a while been pushing for our fighting franchises to have more and better single player content, of which full fledged story modes are one component.

How and when those requirements manifest in our future roadmap, I'm not prepared to speak about at this time.”

Capcom have not yet officially announced any new fighting game releases, although the company has alluded to its Darkstalkers series returning.


Read more stories about Super Street Fighter IV Arcade Edition & Tatsunoko vs. Capcom & Ultimate Marvel vs. Capcom 3 on Siliconera.

Wednesday, February 12, 2014

Sony's New PlayStation 4 IP Isn't An FPS, It's A Third-Person Game



At E3 this year, Sony and God of War: Ghost of Sparta developer Ready at Dawn revealed The Order: 1886, a new IP for the PlayStation 4. Now, we have a few more details on just what the game is going to be, courtesy of the PS Blog.

On what kind of game The Order: 1886 is, studio co-founder Ru Weerasuriya says, “The Order is a third person action adventure with shooting mechanics. It’s very much story-based—it’s a linear story-based game. We’re trying to tell a story. It’s what we call a filmic experience.”

Weerasuriya goes on to say that The Order: 1886 will not play like one would expect it to.

“There are gameplay features we’ll be talking about that will be very, very cool,” he shares. “Right now we’re playing with things—the moment-to-moment gameplay is really not what you might expect. We didn’t want to make it single-tone, where you rely on one single thing in expense of the rest.”
Sonys New PlayStation 4 IP Isnt An FPS, Its A Third Person Game


Read more stories about PlayStation 4 & The Order: 1886 on Siliconera.